(3 Hour TriJam) Wall Bouncing Ninja 9000
A downloadable game
This project is part of the:
Trijam #262: The 3 hour game jam
Controls:
- Arrow Left/ Arrow Right
I completed what I could with 5 seconds to spare. I used around 2 hours of my time planning for the project using pseudocode to plan as well as trying to implement industry standard project managing techniques such as using trello, MoSCoW and trying my best to make a quick gantt chart as well. This project was done within Unreal. Overall, the project took 5 hours but since planning doesn't count towards the time, I met the 3 hour mark
Bugs:
- Don't lose when hitting death zone
- Spline ended up not updating position
Possible help from others:
I tried my best to try to make the wall jump animation work but it ended up being a bit buggy. The animation itself rotates the skeleton mesh but the idle animation sequence goes back to normal rotation. If anyone knows how to make these two animations combine with each other please let me know. (I used Unreal Engine btw). Tried to use blend spaces, anim notify to rotate the mesh during specific frame (with root lock) but to no avail. There must be a way to update 2 different animation sequence relative mesh rotation but I didn't find out how to do it in the 3 hours given.
-------------------------Credits---------------------------------------
- Mixamo for asset and animation
- low Poly town for other assets
- Sampled Free Sound Org for the sounds
- Image for background: https://wallpapers.com/hidden-leaf-village
Status | Released |
Author | someonecalleddanny |
Genre | Action |
Tags | Arcade |
Download
Click download now to get access to the following files:
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